
Godot Game Developer
micro1
At a glance
Godot Game Developer is a remote engineering opening at micro1. The posting places it in Remote. The post date on the listing is 2 Nov 2026. No deadline is filled in on the listing. The notes below are written by Akazi. The advertisement under them is the employer's own text.
- Company
- micro1
- Job type
- Engineering · Remote
- Location
- Remote
- Deadline
- Deadline not listed
- Date posted
- 2 Nov 2026
How to apply
- Godot Game Developer is listed here so you can find it. micro1 takes the application. Akazi does not.
- Use Apply. It opens the employer's own site. Finish every step there, including an account if they ask for one.
- No deadline is stored in the listing fields. Read the advert in case the date is only written in the text, and apply while it is still open.
- It is remote (Remote). Say that you are based in Rwanda, which hours you can overlap with the team, and which languages you work in.
- Shape your CV around this engineering role and put the experience they ask for near the top. Name Kinyarwanda, English, or French only at the level you can actually work in.
- Do not pay a fee, buy a starter kit, or share a mobile-money PIN. A real application to micro1 will not ask you to pay in order to be hired.
Writing a CV for Rwanda · Preparing for interviews · Remote work from Rwanda
Apply(opens in a new tab)Employer advertisement
The text below is the public posting from micro1. Akazi did not write it.
Role Title : Godot Game Developer
Role Type : Contractor
Location : Remote
micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work
Design and implement advanced gameplay systems, mechanics, and features using Godot engine. Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content. Provide in-depth documentation and regular written feedback on game development processes and delivered components. Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability. Identify, analyze, and resolve technical challenges, optimizing performance and user experience. Participate in iterative development cycles, contributing insights to improve playability and engagement. Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. Proven ability to identify and resolve gameplay issues through iterative playtesting. Strong written communication skills for drafting precise task instructions and acceptance criteria. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
View the original posting(opens in a new tab)
Similar openings
Other live roles at micro1, or in the same kind of work, if Akazi has them.